

This is a controller for a sprite that shows the angles of a character in respect to the objects rotation to the camera. The goal was to create a small space where the player needs to look for minigames in order to progress. My partner wants to use a pixel art style for this project, so I was interested in finding a way to have animated 2D art within a 3D space where the camera can both be top-down and over-the-shoulder. InputKeyboardForwardWBackwardSTurn LeftATurn RightDMove CameraSpaceExit Gam...


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