

my foray back into game development after not really messing with it for a while. ultimately, this project sat around for about a year with no progress on it after doing three stages really quickly, so i decided to call it quits and release it with the stages that were complete and/or acceptably good (1, 2, 5, and the true final boss). there was a second final boss planned along with a couple other neat things, but concepts either got canned or were never realized in the first place. i feel like...



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