

CMR 101 Brief 1 Update In this version of the project I was instructed to provide and Interior and Exterior experience in VR that demonstrated simple movement schemes such as teleportation, continuous movement, and passenger movement. After running into a number of lighting problems and shader issues, I reverted to a SRP pipeline, which may or may not be included in later iterations of the project. CMR 101 Brief 2 Update In this version of the project I was instructed to provide and scaling and ...





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