

I decided to make this game cause I used to frequently play worms when younger. The greatest challenges of this project were the AI and ground breaking systems. The AI enemies had to find the right angle and force when a given wind to land a shot in a enemie mobile. I tried using the Angle of Reach equation to solve this problem, but I realized that firing multiple "ghost" shots to find the target was a better approach. Please, try playing this game vs INSTANITY level AI! Its SO FUN!! I did all ...

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