2020 · Released
s_richardson_fanshawe · April 24, 2020 · PC
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Partners: Spencer Richardson & Chris Pollock Technical Aspects: 1. Tessellation & Geometry Shaders Lumped together because Geometry Shader only creates Normal, Bi-Normal, Tangent matrix 2. Normal, Specular, Opacity Mapping Both characters have normal and specular maps. Tress trunks and ground have Normal maps. Tree leaves have normal and opacity maps 3. Defered Alpha Transparency Transparent objects rendered in separate pass so both transparent and opaque objects can be lit 4. Full Deffered Render Lighting is calculated on the third pass while combining the transparent and opaque objects 5. Te...
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