

Historia Familia is an educational project made by two computer science students during the spring semester 2018. After two days of designing and two weeks of programming a turn based strategy game for the first time, we finally reached the stage of an intractive, but not yet really playable prototype. Some major functionalities such as a turn manager or AI acting as your enemy are still missing. The lessons learned while working on this project are invaluable towards future endeavors. Story: "Y...

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