

One day prototype. This is an unfinished piece, and I will keep working on it. The game is about the stuggle between reality and ideality, between self-acceptance and self-denial. It features abstract symbolism. Every object in this game has deeper representational meaning. The game is inspired by Zhunagzi, Enjoyment in Untroubled Ease, "You, Sir, have a large tree and are troubled because it is of no use - why do you not plant it in a tract where there is nothing else, or in a wide and barren w...

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