

We are making a four-player team deathmatch game. Players hook other players to their sides to kill, or rescue teammates from other side. Iteration: Basically, our game consists of the parts below: Hook: the feedback said our previous hook mechanics didnt make physical sense (the first hook is much slower than the second hook). So we decreased this speed difference and increased the speed of the hook. And players now cannot cancel the hook so they cannot drag the opposites into the river to scor...

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