

Hope is a game that chronicles my experiences moving into, and then out of, the games industry. In this micro walking-sim I share my experiences dealing with that process and where I am today. This game was inspired entirely through the work of Olivia Haines, whos game Terracotta really struck a chord with me when I played it. I felt an urgency to talk about some of the processes I had maybe not quite got over, and the process of creating this experience really helped me unpack that. ----- 2020 ...



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