

In this project, I went further into gameplay programming by incorporating a level generator which places the player at a spawn point, and places a safe that the player needs to unlock/reach, without getting killed by an Ai.The Ai is fully automated and moves on a grid unless running towards the player, in that case, he can move diagonally before colliding against a wall and getting back on his grid pathing algorithm. The Ai throws a bunch of casts, if was the first time I was using them and I l...



Tap to see all activity →
No reviews for Hotline Bart yet
Be the first to write one.