

An unfinished musical toy, made for Ludum Dare 52. https://ldjam.com/events/ludum-dare/52/hustle-harvest The original intention was to create a fully-fledged card game with crafting mechanics and factory automation, a bit like Slay the Spire meets Factorio or Timbertown. Unfortunately, that original scope proved to be too ambitious for me, so near the last minute I pivoted into a musical toy. Place nodes in the graph to play notes when they get a pulse. Much like any wiring network graph diagram...

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