

This was designed and built by Lewis Bond. portfolio: https://lbondi7.github.io/ This is a hybrid soft shadow renderer. It uses percentage closer soft shadows (pcss) shadow mapping and Vulkan ray query to render more realistic shadows at a higher frame rate. It also makes use of an adaptive performance system based on the difference between the current frame rate and the target frame rate to maintain a more stable frame rate. A sigmoid function is also used to blend between the shadow mapping an...




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