

Made in about 48 hours for Ludum Dare #28 using Gamemaker.The object of the game is to catch the rarest item possible as it falls from the sky, and then hold onto it until time runs out. Rarer and more difficult-to-catch items award more points, and some unlock special art in the score screen. We planned to implement a lot more custom end screens and unique objects, but this is the first game we ever made.Chris Bonilla: Programming & Design Christina Goefron: Art Justin Acker: Music & Sound, Pla...


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