

Made for the GGJ 2017, we decided to try and make a game similar to Ocarina of Time (3D Zelda) in just 45 hours. This is mainly a game development challenge but the result was satisfactory. The goal was to make a somewhat large world with things to do in it complete with combat, NPCs, and secrets. WASD to move, Shift to run Mouse to aim camera Left click/Space to shoot and talk Jeffrey Fillingham - Programming Alex Choiniere - Enviornments and Animation Ian Johnston - Texturing Special Thanks to...


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