

IceBound is a classic point and click game that focuses around exploration and story. The mechanics were inspired from classic Lucasarts and Sierra games. The game has four different explorable ‘levels, with systems coded for movement, inventory, chat boxes, audio, and events. All the assets, including music, models, code, and textures were made by me. Sound effects were used under creative commons licenses, and were the only asset not handmade. Programs used: Unity 2D, Blender, Inkscape, and Bo...


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