

Impermanence is a "notgame" that demonstrates procedurally generated sonic worlds of ambient (new age?) music using Euclidean rhythms and Markov chains. Opportunities for expansion include a wider variety of styles and instruments, but these could all be tailored to individual projects (e.g. synthwave aesthetics or gothic choirs). Please contact me with questions and comments!



Tap to see all activity →
No reviews for Impermanence (Simon Hutchinson) yet
Be the first to write one.