2017 · Released
Zich · November 12, 2017 · PC
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This is a Infinite Procedural Generated Mesh World that I have made: The tree model selecting and placement is random along with the mountains placement and water cutting in the mesh for the world. Menu: Slider on the left - Tree amount Slider on the right - Mountain Amount Seed Input Box - Input characters for a seed Controls: T - Switch camera modes between cinematic and topdown Q/E - Rotate camera F - Topdown camera returns to origin Mousewheel - Zooms in and out/higher and lower Day/Night Cycle also included Note: This is the map generation for a topdown city building game Im currently mak...
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