

This project is a very simple First Person Shooter project that allows you to simulate any given amount of milliseconds of input lag, as well as framerate caps. It can be used to get a general idea of what it would be like to play streamed games with a certain latency, for example We have yet to know what the typical network latencies will be like for game streaming platforms, but around 80-120ms would be a good initial guess. So you can start by entering 100 in the "InputLagMs" field and see th...

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