

A prototype of UI system with the goal to recreate Ubisofts Tom Clancys The Division UI system in a first-person shooting context. In pursuit of learning the Unreal Engine 4 UI system, I decided to use an existing game as a base for prototyping. This way, I can explore the technical side of it without putting too much time into design and asset creation. For that purpose, Tom Clancys The Division futuristic interface fit the goal perfectly. With its clean yet stylized design with holographic eff...






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