

There is a temple. Cave. Dungeon. You know. Whatever. At its depths, a hidden treasure of immeasurable value. Isaac, the great newt wizard, wishes to purloin this treasure. But between Isaac and their prize lie all manner of ancient traps, or at least as many as I could cobble together in 48 hours. Can Isaac make it through these dangerous chambers? I sure hope so! I playtested at least, like, once. Isaacs Descent is a puzzle-platformer for the PICO-8 that I made for Ludum Dare 36, and my first ...


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