

This project implements a painting tool that was built within the unity3d game engine. When the game is run it allows the user to draw using different shaped objects and color variations, with added features glow and opacity. These objects are automatically destroyed after 3 seconds, or at time specified by the user using a slider. The destroy setting can also be toggled off, or the user can destroy themselves by right-clicking on spawned objects. A clock displays the users console time and can ...

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