

A text-based adventure game where players can understand the effects of unjust societal prejudices against high schoolers. As the developer on this project, I created the backend pipelines, developed the game interface in Unity, and oversaw the QA tests and bug fixes. We, as a group, decided to construct our game narrative based on L.A. noir movies like Chinatown (Polanski, 1974) and focus on the theme of inevitability often found in these movies. Firstly, the struggle of being trapped in a soci...

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