

Part of the 7DRL jam. Experimenting with how to apply roguelike gameplay to a full 3d flight sim, using voxel graphics. Movement is turn based, snap to a 3d grid, system. Incomplete after 7 days, still feel that I managed to achieve what I was testing. Instructions W - forward, A - turn left D - turn Right Up Arrow - pitch down, Down Arrow - pitch up, Left Arrow - roll left, Right Arrow - roll right, + - increase Throttle - - decrease Throttle, Space - fire missiles, Right click - rotate camera,...

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