

Midway project for my Intro to Game Design & Development course. Stealth gameplay featuring no lethal ways of dispatching the enemy - you must use the tools you find to temporarily disable or otherwise manipulate robotic security units to progress. Credits: NPC behaviors, level layouts - ChipChipUI implementation, general code cleanup - LightBoat (https://lightboat.itch.io/)Player controls, title & options menus - Jahdiel-C (https://github.com/Jahdiel-C)Art Assets: OlivF (https://github.com/uncc...

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