

The first game I ever made, it started off as a three-line text adventure which I coded the night I brought QBasic home from school, housed on a standard floppy disk. The next day I spent my lunch break and, if I recall, my art class working on it (along with classical art, we had weekly art classes to learn how to use Corel Photo Paint proficiently). I tried to incorporate as much from the help files as possible, including randomisation so you were forced to play everything in sequence. I also ...


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