

This project was a lesson in the application of the 4-step process as applied to level design. The 4 steps to the process are introduction, development, twist, and conclusion. The mechanic that I have chosen to apply to this process is jumping. The first part of this level is made up of simple jumps that give you a safety area to learn the parameters of jumping in the game. There are some varying lengths of jumps. The jumps to take the player mostly horizontally, but there are also some platform...

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