

In the future, poorly drawn robots will be at odds with some sort of booger creatures while traversing completely unfamiliar test levels. Jumpy Robot was slapped together in about a day and a half in the latest stable version of GameMaker Studio 2 for the OLC Codejam 2021. The goal was to setup jumping mechanics that feel nice and to get level data to load in from external files that are relatively easy to edit. That being said, levels for Jumpy Robot can be edited and/or created in any text edi...



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