

A short action/adventure/puzzle game i worked on irregularly these past few months. Its 2d and narrative driven with combat that resembles bullet-hell games. (c-c-can you say UnDERtale) The puzzle part is more "where do i go and what do i do" than solving a rubiks cube. I tried to make this part intuitive instead of hand-holding. The player can make multiple choices that result in the life/death of specific characters. There are also different ways of proceeding in the game. There is no sound. A...

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