

A 3D local multiplayer prototype about whacking balls for points, made in Godot. I started this project on December 1st and first published this repo December 15th. This is the largest coding project Ive ever taken on, and Ive already restarted the project twice. I consider my custom classes and statemachines to be okay, but the scoring code, the UI code, and the reliance on a Singleton need to be broken down and simplified. Ive had too many unplanned ideas during the creation of this prototype ...


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