

The aim of the game is to get across the bridge and escape without getting killed by the monsters and escape via shuttle. Short FPS focused on showcasing my environment art skills, immersive diegetic FPS hud, and atmospheric environment. CREDITS: Aside from coding it, I modeled the environment, HUD helmet, and textured it in substance painter.props - free assets from the unreal marketplace and sketchfabaudio -freesound.org, ripped a few sounds from halo and mass effect (plz dont sue me)zombie mo...





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