

This game is the product of a Unity 3D group assignment designed to showcase certain elements of gameplay that can be part of a wider system. The game uses many features that I have never used in C# or Unity. They include: - 3rd Person Player Avatar with double jump, crouching, and varied attack types, all with animations - Cinematics & Animation at scripted events - Coin collectables - Key and door logic - Information Signs to display text to nearby players - Melee combat with a splitting enemy...





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