

Fixed a series of major bugs with the AI and with the dungeon that prevented the demo from being completed This is the second demo for my game Knight & Witch, and my entry for agdgs Demo Day 22. Gameplay-wise, not much has changed since the last demo, at least at a surface level. Ive made quite a few changes under the hood. The most visible change since the last demo: the witch now attacks by charging her spells. hold down the button to charge, release the button to shoot. while charging you can...





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