

Game Design - Session3Design a level in Knytt Stories. It should have some kind of arc or design conceit to it and be playable from start to finish. Your level can be difficult, or it can present no challenges or hazards to the player. Think about atmosphere, visual and aural aesthetics, and the shape of spaces.Youre allowed and encouraged to work with the built-in graphics and sound -- but if you want to go the extra mile and add your own, go for it!If you really dont want to use Knytt Stories,...

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