2018 · Released
st33d · September 29, 2018 · Web
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I wanted to play something like Desktop Dungeons, but with a narrative. I like the idea of gambling health for exploration - but I wanted to get involved in little stories as well. This is a basic attempt at this idea. Im still struggling to get text to work in Unity, apologies for the quality of this demo. Each room in the dungeon is essentially a mini-game made with Ink, a narrative scripting language. Currently I divide the rooms into "passages" and "dead ends" so that a room works better in context. Taking this idea further would involve "gates" and "keys", so that the player could carry i...
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