

Kult in his current version was build on a 2-week course on our University conducted by soerbgames. We had a lot of fun and learned a bunch of things how to work with Unity, something like "do not make a game this complicated that no one would understand..." or "you find youre functions easyer with less than 2000 lines of code in one skript". The idea behind Kult was to make a good, complicated, 2-dimensional, grid based simulation with just a few attributes and a couple of interesting interacti...


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