

This project is set in an underwater environment that features a sunken ship that has been lodged in the rocks at the bed of the ocean, a coral reef, seaweed, and the Lady of the Deeps underwater cave. The lighting of the game is set more dark in order to convey the depth at which the Lady resides, with the Suns rays only providing enough light to make traversing the murky waters doable. The colors reflect a cold and somber setting with ambient audio to further help exemplify this. The murkier l...




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