

Controls: Escape: QuitWASD: move Mouse: look E: Interact Spacebar: jump This is a demo of a current project Im working on to experiment with lighting using a mix of real time and faked, as well as get something looking vaguely like it could have released on the n64 using a few techniques. This was made with Godot the maps were made with trench broom and imported with Qodot



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