2020 · Released
um3k · September 8, 2020 · Web
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I shoehorned in a way to have larger sprites in GB Studio games. With the immense power granted by eject engine, I hacked together a function that checks a certain set of variables to determine if a sprite should be parented to another sprite, and if so, forces its position to be adjacent to it at all times. The parent sprite is free to move as a normal sprite, and all of its children will happily follow. Its kludgy and hacky, probably really inefficient, and presumably prone to failure. But its also really cool, so check it out! If you wish to use it in your own game, and let me make it abund...
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