

This is a small game i made of about 3 *ish* levels, with the main gimmick being that you can split your character into two (and split those two, and the resulting 4, etc) The resulting offspring of the character will each inherit half the stats of the parent, so 1/2 the hp, 1/2 the max hp & 1/2 the fire rate Its not very polished and theres so many janky collision stuff but i think it went alright for never having made a proper project in godot

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