

Created for the ludum dare 42 Compo. Theme was: running out of space. I had the idea that there is a force basically splitting off chunks of the map as you progress, and went with it. Lesson learned: do not create a puzzle game for a 2-day compo, because only at the VERY END of the 2 days did I actually manage to start to get tingling ideas of more complex, actually failable puzzles.... Anyway :P Used Phaser v.2.8 Community Edition.

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