

Custom modeled mesh Animated: Player character has idle, walk/run, reload, ads, and fire animationsArmature: Player character has 30 bonesAnimation PB, I use a combination of state machines and blend spaces to handle leg animations layer blended by bone with torso animationsPolishGame flow: Game starts off in with a tradition start menu fades into the main game. Dying or winning then fades out into the lose/win screen. The game world is introduced via the start screen as it shows a snapshot of t...



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