

It is a demonstration of procedural generation of biomes for video games in three dimensions. Utility: Automatic generation of unrepeatable levels placing rocks, trees and other objects while keeping a building design of roads and open spaces. Note for gamers: You can play, but this is not meant to have fun nevertheless, I have created an isometric camera, a player and some extra mechanics, like automated combat with enemies and collection of elements to reform scenarios (If you do not want to u...




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