

This game was developed in 20 hours for the Indie Tales Jam and was designed for mobile (or webGL) as a very simple clicker game. I have created all art assets, audio assets and code within this time. I had to cut some scope-creep features (multiple floor types for example), but I am very glad that I managed to squeeze at least some boss fights in. Balancing games like these are very hard. In a way, this is a simple clicker game where you click either the right or left side (or use arrow keys / ...

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