

A demo for a dynamic lighting and shadows engine written in GameMaker Studio 1.4 featuring: -Blending -Attenuation -Raytracing -Variable colours in real time also features several fundamental systems of a game working alongside the lighting such as basic enemy AI, inventory systems and large amounts of text, all with a target of 60fps. (this target may not be met on lower-end hardware). Controls are WASD to move, E to interact and Space to shoot once the gun has been obtained. Shift disables the...



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