

LightMaze lets the player navigate a pitch-black randomly-generated maze with a glowing marble as the only light source. The player can drop some of their light on the ground to mark parts of the maze, but lose some of their own light when they do. This was a learning project to get accustomed to working in Unreal Engine, particularly as a first experiment using node-based programming. I decided to put together a maze generation algorithm in Blueprints to make things challenging and see how far ...

Tap to see all activity →
No reviews for LightMaze yet
Be the first to write one.