

Made for Godot Wild Jam #16: Short on Time The idea behind this game is that the player literally gets shorter as time is running out thus, Short on Time. With that mechanic I made a simple puzzle game. Controls (explained in the game itself): WSAD (or arrow keys): Move/Jump Q: Accelerate time depletion E: Use time reserve I confess -- I completely rushed this game. Only three levels were made for the purpose of the jam, and all of them are so basic and simple. Im pretty sure on more capable han...

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