

Using Many Software principles of overloading you will see an example of classes deriving and overloading from other classes quite a bit. We also devised a unique UI idea, focusing on clarity, accessibility, and simplicity. Joseph: Sound Track, Design Nathan: Gameplay Designer, audio FX and weapons Taylor: Game Software Architect, Designer, 3D artist Josh: 3D Art, Designer Weapon SFX: Cafofo (Unity Asset Store)

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