Adventure · 2021 · Released
retonym · July 26, 2021 · Web
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Entry for MiniJam 85! The theme was "Gold" and the limitation was a 1-second timer. Our group made a game about a goblin who must loot a labyrinth for 4 treasures-- each one adding back time to the clock, but then triggering its own unique trap throughout the labyrinth-- and then escape to the exit at the center. Initial idea: "PacMan, but the environment fights back" Team credit: Erin Lamoreaux - UI/UX design, implementation Quan Tran - code, playtesting Brad Lanham - art, animation, level layout Kalia Pickett - code, implementation
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