

After playing around with making platformers and little games with collisions I really wanted to try making a simple grid based game with mouse controls. Pathfinding itself turned out to be rather simple to implement due to a high volume of good pathfinding libraries in existence. This prototype was made using Jumper, a framework agnostic pathfinding library written in Lua. What turned out to be more complicated was a common challenge in pathfinding based games: Cutting corners and tunneling thr...

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