1984
Sinclair Research · March 31, 1984 · ZX Spectrum
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Meet MacMan, the canny Scot who takes children on fun-packed maths adventures. MacMan and the Great Escape teaches children about shape and area, and about the effects of rotation and reflection. MacMan is guarding some prisoners trapped behind a wall. As if by magic, holes of different shapes and sizes appear in the wall. Children help MacMan stop his prisoners escaping by selecting shapes of the appropriate area, then manipulating them by rotation and/or reflection to fit each hole. If they are too slow, the prisoners break out and terrible things happen to MacMan! The program features sub...
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